They will then be available for selection in the Mod Manager.
To install these types of mods, simply double-click them.
ss2mod can still be opened with WinRAR/Zip etc if you wish to view the files (readmes included). Zombe's Mod Manager (like I said above, install this before any of the other mods) - The two mods you've renamed to end in. Sky Resolution Fix (included in Zombe's Mod Manager) NoDegrade (included in Zombe's Mod Manager) cameras' cube at the start of the game (see the readme for more info). Zygoptera's Ultimate Spawn Mod - Rename the. Also, before installing the mod, rename SHOCK2.GAM in the game directory. The offical v2.3 patch can be found in various places.Īll the mods I'm currently using (I started playing around with mods only today, so there'll probably be more added at somepoint soon) were dl from that strangebedfellows site. I believe you can get the NoCD (by DUCK) and unSafedisc (v1.5.5?) from GCW. NOTE: You may need to keep the iso mounted as the NoCD Crack doesn't always work. Run the Mod Manager, activate the mods you wish to use and start the game (Ctrl+S). Install mods (make sure Zombe's Mod Manager is the first one installed). In the game directory, rename SHOCK2.EXE and rename testme.exe to SHOCK2.EXE.Ĭopy NoCD.exe to the game directory, run it and click on Apply patch. Run unSafedisc.exe, browse to the game directory and select SHOCK2.icd. Press OK to install the game and do a full install. This will return you to the Run dialogue box. Mount the iso, then go to Start -> Run -> Browse, browse to your virtual drive and select setup.exe. Righto, this method assumes that you've made an iso and are using a virtual drive, your precious CD now stored safely away from the harsh Welsh weather and Joe Calzaghe's fists. It may be a little long-winded, but it works for me. I'll copy out the method I use to install it on XP Pro. I've tried every combination I can think of to get this to work. The game will autosave in the last available slot (like it's supposed to) when moving to a new level, but if I press Alt + S it quicksaves to both slot 10 and the autosave slot! Bizarrely, if I quicksave (which, as I've said, saves to both slots), move to a new level (which leaves the quicksave in slot 10 intact but autosaves to the last slot, like it's supposed to) and then quickload, the autosave in the last slot is replaced by the quicksave that's also in slot 10, even though I've just loaded and not saved! It's madness, and is driving me potty.
Added bind s+alt "shk_save_game 10" and bind l+alt "shk_load_game 10" to user.bnd and user2.bnd. Added bind s+alt "shk_save_game 10" and bind l+alt "shk_load_game 10" to user.bnd.Ĥ. Edited the existing bind s+alt and bind l+alt entries in user.bnd and user2.bnd.ģ. Edited the existing bind s+alt and bind l+alt entries in user.bnd.Ģ. I used the DOS prompt to perform my edits, but to no avail.ġ. Using slot 10 to make regular saves will now, of course, over-write your quick-saves, but making level transitions will not.' For example, to save to slot 10 instead, add the following lines to your user.bnd file: In order to avoid this problem, you can rebind the quick-save and load keys (alt-S and alt-L) to save to a different save-slot. So quick-saved games are often overwritten by other games (for example, whenever you change a level or load a different save game). This slot is also used by the regular save/load system.
System Shock 2's quick-save and quick-load system uses the same save-slot as the autosave system. One thing I simply cannot get to work, and I've been trying to on and off for years, literally years, is this bit in the patch readme: I'll be sure to check these out when I get a moment.